Glasgow Meetup

We are back in Glasgow for another IGDA Scotland meet-up. Join us on Wednesday July 25th from 7pm onward at the Glasgow Centre for Contemporary Arts.

We have some excellent speakers lined up:

Phil Harris is a long time friend of IGDA Scotland and has worked in the industry for a number of years: Initially as Editor-in-Chief of SquareGo videogame review site and more recently with The Story Mechanics. He is now working on story aspects with Blazing Griffin, as well as providing articles and feedback to a variety of indie developers and press.

Steve Young is Creative Director at WeeWorld in Glasgow,  he has spent the last 7 years building WeeWorld.com into one of the world’s leading Social Networks/Virtual Worlds for young teens, predominantly in the US, with over 50 million user accounts created and 2.5 million monthly active users. WeeWorld have recently been featured in a Studio Profile at ScottishGames.net.

http://scottishgames.net/2012/04/24/weeworld-studio-profile/

Join us at the CCA for the usual – interesting speakers, a chance to socialise with like minded developers and, importantly, a really fun evening.

Please sign up for the event on Eventbrite.

California Dreamin’

The Electronic Entertainment Expo is the premier event in the video game calendar. In this guest post, Abertay’s Paul McGee writes about his experience during E3 as an IGDA Scholar.

When I learned of my scholarship I was absolutely thrilled, having been a fervent follower of E3 for over a decade. However, none of this could prepare me for the week ahead and everything I gained from the experience. Indeed, it’s hard not to have excited, preconceived notions about this week of publicity, business deals and announcements; from a distance it can appear big, loud and crude. This is far from the whole story. Yes, I was certainly impressed by the bravado and showmanship; choppy video streams do not do the press conferences justice (although I remain less enthused by the ever pervasive dubstep!). What really made an impression on me as I chatted and got to know many of the attendees is that, E3, and by extension the videogame industry, is people: lots of dedicated, hardworking and interesting people. It was great to get a ticket to E3, but it was fantastic to get a chance to meet and be inspired by those who make up the industry.

Venice Beach near sunset.

It began on Sunday as Ashley Zeldin, our great IGDA Scholars coordinator, arranged for all of us to meet up in town and get to know each other over some food, I was humbled to be included in a group of such talented folks. My time in California was interesting and invaluable for not only meeting game professionals, but also peers from many different backgrounds. That evening a few of us, as the tourists we were, made the most of our little free time and visited Venice Beach, dipping our toes and breathing in the local air of the Santa Monica development scene. Welcome to California.

Me with Tim Schafer, being impeccably photo-bombed by recent NYU graduate and fellow scholar Liza Singer.

I will refrain from detailing my incredible trip in excruciating detail, but I will try and give a taste. Tuesday was the first day of the show floor, but, I barely got a moment to see it at all! It began with the Nintendo Press Conference, followed by bumping into some familiar faces afterwards, some sessions with the WiiU console, and a visit to the IGDA booth to say hello. We then decided to check out the Indiecade area, where independent and up-and-coming developers were showcasing their games. I was only there for a couple of minutes before a chance meeting with Chris Bell, a designer on Way, and Journey. A short Discussion on exciting future projects became a snaking and probing hour and a half of some of the most stimulating game design conversation I’ve ever had. This all happened during the hustle and bustle, at the same spot he grabbed me to say hello. Chris was unbelievably open, friendly and generous with his time. and this was reflected in many of the people I met throughout the week.

Following this, Jon (a scholar from UC Santa Cruz) and I hurried to catch Brendon Chung, an ex-Pandemic developer turned Indie Designer responsible for games such as Gravity Bone, and Atom Zombie Smasher. In the shade outside, removed from all the noise, Brendon regaled us with stories about game design and provided very enjoyable and experienced advice about independent development. Back inside we bumped into Ron Gilbert and talked about adventure games for some minutes before rushing to the reception of “Into the Pixel”. This was an art exhibition showcasing sixteen of this years strongest works of visual art created by those in the industry, accompanied by an elegant quartet playing great arrangements of such erudite classics as the theme from Mortal Kombat! Amongst others I had an opportunity to talk to a CGI composition and lighting artist at Blizzard, involved in the creation of one of the works on display, and got an interesting insight into the process behind it. Finally, just to top it all off in style, as the reception wound down we had an audience with Jenova Chen, founder and game designer at ThatGameCompany. For the best part of an hour we were able to pick his brain for insight on design, his own work, small studios and innovation. Yes, this was all in a single day!

A meal with many of the scholars.

While not every day was quite as busy as this, they were not far off and on the other hand generally included a lot more E3 parties! When I did have time to visit the show floor I tended towards places which gave opportunities to talk to the actual developers, such as the upper level of Sony’s booth, a VIP section which we were given access. Having the ability to talk with actual contributors to the games and understand the thinking behind choices and ideas as they demo their work they have poured sweat and tears into, was incredible rewarding – I had a great chat with a social game developer at the Konami booth. For similar reasons, I also spent quite a bit of time at ‘Indiecade’ where many of game creators were showing their current works in progress for the very first time and actively seeking feedback on them, such as Erin Robinson (creator of Gravity Moon). Indeed on Wednesday one enterprising young upstart, without any E3 pass and completely independently of Indiecade, except in spirit, demoed his game and fun homemade controller featuring a dozen huge buttons on some spare floor nearby. This little pavilion was not the only place you could find developers being a little brave though.

Dishonored, demoed by designer Harvey Smith, stood out as a game picking up from where other titles such as Thief or Deus Ex left off. By respecting the audience, and most importantly by rewarding and facilitating their creativity in gameplay. The industry is still largely treading water between console cycles and it was refreshing to see many developers throughout the week not satisfied with simply maintaining the status quo.

My last day in Los Angeles.

In the sun on Friday afternoon, my last day in L.A. Myself and another scholar, Drew Utterback, climbed into the Los Angeles hills and up toward the observatory above the city to get some distance from the proceedings. E3 isn’t just confined to the convention centre. For a week all of Downtown is taken over by our little industry; from the inescapable advertisements on billboards and buildings, to people talking in the street – and one guy excitedly talking to me in a phone shop – to parties filling hotels and clubs at night and even right into your own hotel. In fact one of the most rewarding encounters was with a small group of Austrian developers, Bplus, staying at my accommodation with whom I met and talked with most nights. On my last evening I finally got the chance to play and talk to them about their fun, upcoming 3DS E-Shop game ‘Bit Boy!! ARCADE’. You couldn’t help but succumb to their passion.

This week I met so many interesting people, every person at a different point on the path to reaching their goals, many taking wildly different routes. I feel like I got to know the other scholars very well too, we were all in this whirlwind together, and hopefully I return to Scotland a few good friends richer. I’m grateful to the IGDA, Ashley Zeldin and everyone involved who made all of this possible. The videogame industry is simply fantastic people, and this week I was thankful to be surrounded by so many all trying to make a spot for themselves to do what they love.

IGDA Scotland goes International

In recent months at IGDA Scotland, one of the things we’ve been working on is trying to improve and strengthen our international presence, primarily by building stronger ties with other chapters around the world and learning from their experiences. We had a pretty strong contingent present at GDC in March, and now we’re building upon that success with some more appearances at IGDA events around the world.

Well it seems that all the hard work is paying off. Committee member Luke Dicken will be working with IGDA chapters across the pond as part of his larger lecture tour. Starting in Chile on the 26th June, Luke will be participating in the Video Games Extreme Workshop. It’s a three day event, with an estimated 400 participants. The first day includes panels and seminars from industry experts, that then leads into a two day game jam.  During the event Luke will be giving a lecture during the instructional first day, and will be acting as a mentor during the game jam itself.

Moving into July, and closer to home, IGDA Scotland will be well represented at Develop in Brighton, with several of the committee making the journey down. Alongside chapter founder (turned Southern defector) Hazel McKendrick, we are also taking an active role in organising and chaperoning the IGDA Scholarship program in its inaugural year being held both at Develop and within the UK, ensuring that the scholars have an amazing time and meet some of the many industry leaders the UK has to offer!

As soon as Develop wraps up, it’s over to the USA, where, amongst other engagements, Luke will be speaking at Boston’s “Post Mortem” IGDA chapter on the 17th. The Boston area is a hotbed of game development activity, and it’s only fitting that it also home to one of the most active and established chapters, with a monthly “Games and Grog” event.

After Boston, it’s on to Seattle and the IGDA Summit taking place on the 23rd and 24th of July. This is an annual gathering of IGDA members to discuss a range of topics, but focuses on providing “valuable professional development, actionable insight and candid discussion to elevate our craft”. There Luke has been asked to give a session that he’s called “Skynet and You: Game AI for the Uninitiated” as part of a track being presented on the Monday aimed at providing an introduction to some of the more niche areas of the game development process.

It’s all go from here! Keep an eye on the website for news from Luke on his experiences with our IGDA cousins abroad in the weeks after his
return.

The Abertay Prototype Fund

Moolah. Dough. Spondoolicks. Simolians. Call it what you want, it’s the thing that keeps us in business – if you have it, you get to make the games you want. If you don’t, hopefully you can persuade someone to let you make the games that they want. Money can make our dreams come true – particularly if those dreams include running your own games studio, but it’s awfully hard to come by, even more so when you are starting out.

Fortunately, Abertay are there to cover you, in the form of their “Prototype Fund”. This is a scheme set up to “foster economic growth, facilitate job creation, and improve skills development in the sector”, and what it amounts to is a system for providing grants to small UK-based companies that are developing games or something that ticks both the digital and interactive boxes.

The fund is looking to help support people with innovative projects, but ones that are sufficiently grounded that they are going to be commercially viable- this isn’t where you can go to get a free handout for a pie-in-the-sky idea. But with that said, if you have a good project and can show that you know what you are talking about, the Prototype Fund is there to provide not just assistance with funding, but additionally support and advice from industry experts and even offices as part of Abertay’s in-house studio space.

The Prototype Fund is a great opportunity to help your pipe-dream become reality, and all you need to do is fill in some forms and really sell your idea, as well as your team. If that sounds too good to be true, you can go along to the Prototype Fund Workshop being held at Abertay where you can see for yourself what exactly the process entails, and get advice and assistance in crafting a great application and increasing your chances of success.

If you’re interesting in learning more, please head over to the Prototype site where you can find many many more details and register for the Workshop which takes place on the 20th June, starting from 13.00. Don’t forget that applications for the next round of funding are due by the 18th July!

If you do apply for the fund, we’re interested in hearing from you! Get in touch at igdascotland@gmail.com or hit the comments of this post – tell us about your project!

Further Scholarship Victory for Scotland

We talk a lot about the IGDA Scholarships here at IGDA Scotland, and with good reason – this is a program that has helped launch careers over its multi-year history, and Scotland has consistently proven that as a nation we generate some of the best and brightest new talent as our long history of success with the scholarships can attest.

Today we can add another name to that history – Paul McGee from University of Abertay Dundee is the recipient of a scholarship to attend this year’s E3 event. E3 is one of the most ritzy events the industry holds, and Paul will have an all-access pass in both the literal and figurative sense as he rubs shoulders with not only the other scholars but also some of the big names within the industry. In his own words:

“This chance means an enormous amount to me. I’m at the very start of my career in the games industry and I have so much to learn about everything. There is no better way to learn than diving in headfirst, and getting the opportunity to go to E3, especially as part of the IGDA Scholars program, and to hopefully meet so many interesting, knowledgeable people is a fantastic way to achieve this. I cannot wait to make the most of it on this trip. Sincere thanks to the IGDA and everyone involved.”

This is the second year that the IGDA has offered a scholarship to E3, and the second year a representative from Scotland has been part of the group. It is also the second year in a row that Scottish students have been selected to attend both GDC and E3. It speaks amazingly well both of our universities and our industry as a whole that we have such great talent here in Scotland, and that this talent is recognised on an international stage.

Please join us in congratulating Paul, we just know he’ll have a great time at E3 and we can’t wait to hear all about it!

April Meeting Recap

In her first post for IGDA Scotland, volunteer Emma Droy summarises our recent meeting in Edinburgh and shares a few of the excellent pictures she took during the event.

Wednesday saw us descending upon Edinburgh for the April meeting of IGDA Scotland. The main topic of discussion was, of course, the Game Developers Conference, which took place in San Francisco last month. We want to say a huge thank you to our panellists, Kate HoJonathan Brodsky and Luke Dicken for taking the time to share their experiences from GDC and have their brains picked by those who weren’t fortunate enough to attend! Also thanks to everyone who was able to come along, it was cosy but we think it was a great success!

The evening kicked off with a short presentation from Brian McDonald, who gave a review of what IGDA is for the new faces in the crowd, and what the Scottish chapter are hoping to do in the future. He touched on the topic of IGDA Scholarships (don’t forget the deadline for applications is April 27th – why not attend our workshop explaining the Scholarships in detail) and gave us a quick introduction to GDC. You can find a video of Brian’s session embedded below.

After a quick break our panellists took to the stage. They each spent some time introducing themselves and explaining to us what they’re doing at the moment, then proceeded to get a grilling on what they got up to at GDC. Kate told us about her time on the Scottish Development International Booth with her company Interface3, giving an entrepreneurial insight to the benefits of attending GDC. Jon from Lucky Frame recounted the gruelling conference experience of an IGF nominated developer, and Luke, who attended GDC through the IGDA Scholarship programme as this year’s Eric Dybsand Memorial AI Scholar gave us all the details on what future IGDA Scholars can expect.

Another break for refreshments was followed with open questions from the audience. The panel (and some audience members) shared tips with the youngsters in the audience, including information on the Conference Associates programmes that allow those interested, particularly students, to get involved at conferences through volunteering.

We’re in the process of editing the video from the panel together now and we will publish it as quickly as possible so that you can see the details of what was said for yourself, so keep an eye out for that!

Thanks again to everyone that came along, we hope you all had a good night!

IGDA Scholarship Workshop – 19-04-12

Hot on the heels of our successful Edinburgh meetup we are delighted to
announce a second event this month!

In conjunction with Glasgow Caledonian University, we will be hosting a Scholarship Workshop.

This Workshop focuses on the IGDA Scholarship Programme, which is open to all students across Scotland. The programme gives you the chance to attend some of the largest Games Conferences in the world. Not only do you get a free pass but you will be rubbing shoulders with the giants of the Games Industry, picking up valuable inspiration and insight.

http://www.igda.org/scholarships

At this workshop, Luke Dicken(@LukeD) who won the AI Scholarship for this years GDC and a scholarship for last years E3 will talk about his experiences as a Scholar and will give some hints on how to get in.

We will be hosting this event at Glasgow Caledonian University in room M705 – George Moor Building on 19th of April from 12pm – 2pm and is open to full time PhD, post-grad and under-graduate students.

Finding GCU

Hope to see you all there!